﻿using System;

namespace Valve.VR
{
	// Token: 0x02000562 RID: 1378
	public struct HmdMatrix44_t
	{
		// Token: 0x04001363 RID: 4963
		public float m0;

		// Token: 0x04001364 RID: 4964
		public float m1;

		// Token: 0x04001365 RID: 4965
		public float m2;

		// Token: 0x04001366 RID: 4966
		public float m3;

		// Token: 0x04001367 RID: 4967
		public float m4;

		// Token: 0x04001368 RID: 4968
		public float m5;

		// Token: 0x04001369 RID: 4969
		public float m6;

		// Token: 0x0400136A RID: 4970
		public float m7;

		// Token: 0x0400136B RID: 4971
		public float m8;

		// Token: 0x0400136C RID: 4972
		public float m9;

		// Token: 0x0400136D RID: 4973
		public float m10;

		// Token: 0x0400136E RID: 4974
		public float m11;

		// Token: 0x0400136F RID: 4975
		public float m12;

		// Token: 0x04001370 RID: 4976
		public float m13;

		// Token: 0x04001371 RID: 4977
		public float m14;

		// Token: 0x04001372 RID: 4978
		public float m15;
	}
}
